How to Get Spin in A Bizarre Run - Gyro Quest Guide
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If you've been playing A Bizarre Run, then you've already had a taste of Gyro's Spin ability in the tutorial, which features some potent close and long-range attacks. It's a power that you'll need to unlock through a questline that you probably didn't know you could start.
In this guide, we'll show you all the steps you need to complete in order to unlock Spin for your own character.
Step #1. Speak to Gyro
To start his questline, you'll have to talk to Gyro in the lobby. He is found in front of the bench near the Merchant NPC.
If you've just started the game, you will need to finish two races first before he appears. You must also be Standless!

How to Unequip Your Stand
If Gyro refuses to talk to you, it means that you haven't unequipped your current Stand. To do so, click the Stands button on the bottom of the screen.

Then, click Equip in an empty slot to become Standless. If all of your slots are occupied, you'll need a Rokakaka Fruit to clear up space.

Step #2. Basic Mastery
This is a multi-part quest that you'll need to complete one by one. Each objective must be completed before you unlock the next, and it's entirely possible to complete it in one race (though you don't have to).
Objective 1 - Slipstream
Your first objective will be to Slipstream behind another player for 15 seconds total.
Hop straight into a race and intentionally fall behind a bit. Then, follow behind other players until the quest is completed. You can check your progress on the upper right corner of the screen.

Objective 2 - Steel Ball in Stage 1
The second part of Basic Mastery is to find Gyro's steel ball in Stage 1. You'll need to start a fresh run to get this if you already finished the race for the first objective.
The steel ball will spawn in a random location in Stage 1. Your camera will automatically track it for a few seconds if you are nearby. You must get off your horse to pick it up.

WARNING: Other players doing the quest at the same objective can also see the ball, and only one person can take it per race.
If you want to get it faster than others, hang off the side of your horse before you hop off. It has a slightly faster animation than a normal dismount.

Objective 3 - Top 10 Finish
Finally, you have to finish Stage 1 in the top 10. If you had to get out of the way for the Steel Ball and are too far behind, just start a new run and try to get a top finish in Stage 1.
TIP: If you're not in around the 1st to 5th place, you may want to avoid crossing the bridge. Go around it instead, as players who are way behind tend to break it to catch up.

Upon completion of this objective, you must speak with Gyro again to start your next lesson. You'll be rewarded with Steel Balls that you can equip over your revolver. This is not the full power yet!
Step #3. Desert Hazards & Combat
Talk to Gyro again and he'll ask if you're ready to take the next step. Pick the "I'm ready" option to start the next quest chain.

Objective 1 - 10 Kills in Stage 2
For the first objective, you'll have to get to Stage 2 of a run. There, you must defeat 10 players, so be ready for some tough PVPing as this is where it turns into a bit of a battle royale.
TIP: You're allowed to use other Stands for this part. Pick one that's good for PVPing, like Star Platinum or even Tusk.
If you die or don't get enough kills, you'll have to go through Stage 1 again. Keep that in mind if you're trying to do this quickly.

Objective 2 - Defused Pinbomb
After getting 10 kills in Stage 2, the next objective is to collect a Defused Pinbomb. This also occurs in Stage 2 of the race.
During the Oyecomova sequence of the race, he'll drop Pinbombs all over the course. One of them will be a dud that you can collect by getting off your horse. Just like the Steel Ball from Basic Mastery, it will be highlighted with text when you are close.

Speak with Gyro once you've collected the Pinbomb, then he'll reward you with the Spin power!

To use it, you must equip it in the Stands menu, even if it's technically not a Stand.

Pick an answer, then tell us anything we missed or could do better.
- No
- Sort of
- Yes