All Entities in DOORS & How to Beat Them

A codex for your survival needs!

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Published on . Updated Oct 22, 2026, 11:08 AM UTC

DOORS is a deceptively complex horror game that features a ton of varying hazards and entities to avoid, and more new ones are introduced with each subfloor added to the game. Every major update drops everyone into the deep end, so knowing what to expect can be a major advantage.

In this guide, we'll list down every active entity in the game starting from the newest all the way down to the Hotel's OGs (their updated versions), categorized by the levels they appear in.

The Archives

The Archives features a mix of barely lethal office-themed entities and deadly supernatural beings. Here's the full list of entities you'll encounter in The Archives:

Entity

Image

Earliest Floor

Tips

Drone

Drones in DOORS

Sector A and above

They come in varying shapes, and they won't hurt you unless you touch them.

Keep an eye out for the clock. Drones stampede through the doors every 5:00 and 9:00.

Fih

Fih in DOORS

Sector A and above

Nothing. They're harmless.

Ransom

Ransom in DOORS

Sector A and above

If Ransom attacks you, rush towards any drawers or cabinets you can open.

Open as many as you can ASAP to gather enough coins before time runs out.

Forget-Me-Not

Forget-Me-Not in DOORS

Sector B and above

Look at all six smaller flowers scattered in the room to kill the large flower.

Remember each detail of the room before proceeding through the door.

Passing through starts a memory minigame. If nothing in the room changed, go forward. If something is different, go back into the door you came in through.

Scribbles

Scribbles in DOORS

Sector B and above

Hiding behind a wall, glass window, or even crouching in a cubicle is enough to avoid damage from it.

Bash

Bash in DOORS

Sector A and above

Hide inside cubicles or cabinets when you hear a loud sound coming closer.

If there are no hiding spots, brace yourself for burn damage.

Teller

A Teller in DOORS

Sector B and above

The Teller will give you a ticket with a number on it

You will have to give it back to the Teller once you pass through the number of doors corresponding to your ticket.

Portrait

Portrait in DOORS

Sector A and above

It copies your movements, but it's harmless. You can spawn it by staring at a mirror for a long period of time.

If it copies you while holding an item, you can duplicate its held item by interacting with it.

Alma

Alma in DOORS

Sector J and above

When she appears, try your best to look away until she leaves.

If caught, she will initiate a minigame in which you have to tap to keep the red lines within the larger eye outline.

Honcho

Honcho in DOORS

End of Sector A and above

This is a special boss fight-type encounter. More info in the next section.

How to Beat Honcho

At a random moment in each run, there is a chance that the elevator at the end of a sector will take you straight to Honcho's office. When this happens, you have no choice but to proceed up into his room.

Honcho's office in DOORS

Upon approaching his desk, a cutscene will play as Honcho grabs you and plays a tutorial on what you'll do next. As soon as you are thrown into the offices below, rush to the computer and hold any mouse input.

This will lock the door, temporarily blocking Honcho and giving you time to sort boxes in peace.

You must do this with each room you clear throughout the minigame!

The computer to block Honcho in DOORS

Sorting Boxes

Now that Honcho's been temporarily blocked, your goal is to place labeled boxes into their respective depots, pictured here:

The box depots in DOORS

Check and remember each depot's letter and number before rushing off to look for the boxes. Here are all the obstacles you need to keep in mind while searching for and transporting boxes:

Obstacle

Image

Notes

Turnstiles

Turnstiles in DOORS

You cannot pass through turnstiles while holding a box.

Window Counter

Window counter in DOORS

Place a box here if a turnstile is blocking your way, then run around to grab it and take it to the depot.

Conveyer Belts

Conveyer Belts in DOORS

Place boxes here, then grab them in the floor above, which will have a separate turnstile and counter.

Drones

Drones in Honcho's minigame in DOORS

Standard drones from the other rooms in The Archives. Just avoid them.

Repeat this loop of locking out Honcho and delivering boxes until you run out of rooms to clear. If you were successful all throughout, you'll get grabbed by Honcho before you can reach the exit, but he'll merely give you a stamp of approval.

You are then free to continue with the rest of your run.

Honcho stamping the player in DOORS

The Stairwell

The Stairwell features a few but dangerous exclusive entities, and the full list includes the following:

Entity

Image

Tips

Meld

Meld in DOORS

Harmless on its own, but exists to slow you down. You must find the fire alarm to burn it and progress further.

You can pull white strands of flesh to open nearby Meld blockages.

Creak

Creak in DOORS

Look at it and/or shine a light at its face to make it back off.

Don't overdo this, as it has a hidden rage meter that will cause it to charge if you pay too much attention to it.

Stem

Stems in DOORS

Comes in different colors and appears in loot sources.

You can pick them up and throw them repeatedly to destroy them.

Noise

Noise in DOORS

It will pause whenever you stop moving, giving you time to plan your next steps.

You can kill it by pushing its TV of origin down a flight of stairs.

Hijack

Hijack in DOORS

Requires you to insert a disc acquired from S-050 in The Archives into Noise's TV.

It behaves similar to Noise, except it stops randomly instead of pausing when you stop.

Cobbler

Cobbler in DOORS

Nothing, he's friendly. You can trade scrap with him, buy his items, etc.

The Outdoors

The Outdoors features an entirely unique set of entities that have varying degrees of lethality, as most hostiles have a conditional instant kill mechanic. Here's the full list of entities you'll encounter there:

Entity

Image

Tips

Mandrake

A Mandrake in DOORS

Simply attach it back to the hole it came from to stop it.

The Groundskeeper can also kill it for you if it's nearby.

Surge

Surge in DOORS

Surge's arrival is marked by greenish yellow lightning flashes in the sky.

Hide in a closet or any overhead shelter to avoid damage until it goes away.

Groundskeeper

The Groundskeeper in DOORS

It's not inherently hostile and will even help you sometimes.

When he's around, avoid stepping on the grass or else he'll eventually attack you.

Monument

A Monument in DOORS

It takes the shape of a regular obelisk you'll find all around the Outdoors.

If it's hostile, it will start stalking you when your back is turned. Look at it to stop it in its tracks.

Eyestalk

Eyestalk in DOORS

Once it activates, start running away and avoid any snares on the ground.

The Groundskeeper will eventually kill it for you if you progress far enough.

Bramble

Bramble in DOORS

Bramble roams the area and can't be eliminated.

Don't move when the lantern is on. If its light is off, you can safely run around.

Grampy

Grampy in DOORS

No tips. He won't hurt you.

The Backdoors

The Backdoors has a small list of unique entities that you'll only find in this game mode. Here's all of them:

Entity

Image

Tips

Haste

Haste in DOORS

You must pull a lever ASAP to get more time. Otherwise, your death is inevitable.

Blitz

Blitz in DOORS

Hide in a closet to prevent damage.

It has a chance to turn pink and bounce back, so give it a second before you get out of cover.

Lookman

Lookman in DOORS

Avoid eye contact to prevent damage. Simply looking down will suffice.

The Hotel/Mines

Many of the entities that appear in the Hotel also show up in the Mines, so we'll cover the exclusive ones for the Mines first.

Mines Exclusive Entities

These entities only show up in the Mines under normal circumstances:

Entity

Image

Tips

Gloombats

A Gloombat in DOORS

They won't attack you unless you provoke them by holding a light source.

Avoid stepping on their eggs too!

Giggle

A Giggle in DOORS

Listen for their high-pitched laughs and watch the ceiling.

If you step under a Giggle's location, they'll drop onto your face. Shake your camera to dislodge them.

Grumble

Grumble in DOORS

They cannot reach small rooms on the sides of the main hallways.

Light can be used to slow them down.

Hotel & Mines Entities

These entities are present throughout the Hotel and some can also appear in the Mines:

Entity

Image

Tips

Rush

Rush in DOORS

Hide in a closet once you hear a loud rumbling noise, especially if you already see it coming and it's screeching loudly.

Ambush

Ambush in DOORS

Similar to rush, but with a lower-pitched sound effect.

It will rebound multiple times, so be ready to jump back into a closet.

Halt

Halt in DOORS

Halt will force you to turn around with a prompt on your screen.

Keep running towards the exit and running the opposite direction when prompted to avoid touching it.

Hide

Hide in DOORS

Once your screen starts filling up with red and text that says "GET OUT" appears, leave your hiding spot.

Eyes

Eyes in DOORS

Once you start noticing a blue glow in the room, look down and avoid looking at the eyes at all costs to avoid death.

Screech

Screech in DOORS

As soon as you hear a loud "Psst!" sound, look for Screech and stare at it until it goes away.

Dupe

Dupe in DOORS

Pay close attention to the room numbers at all times.

Dupe can spawn multiple false doors in a room that will hurt you.

Jack

Jack in DOORS

Nothing. He just exists to scare you on very rare occasions.

Timothy

Timothy in DOORS

It has a small chance of attacking you when opening any loot source.

Just be mindful of its existence as you can't really avoid its small damage.

Dread

Dread in DOORS

Don't linger in a room for too long.

It spawns if you stay in a room until midnight, and touching it will instantly kill you.

Snare

A Snare in DOORS

Only spawns in certain parts of the Hotel, especially the Greenhouse.

Watch the floors!

Void

N/A (Your screen just flashes)

Just don't fall far behind. All it does is teleport you back to the group if playing with one and deal a bit of damage.

Sally

Sally in DOORS

When she spawns, she'll chase you down and steal items while damaging you.

You can calm her down by finding a horse toy and letting her take it.

Weirdo

Weirdo in DOORS

Same as Jack. It only exists to scare you when opening doors (extremely rare chance).

Figure

Figure in DOORS

Technically, Figure is blind but has incredibly strong hearing.

Crouch and take it slow if you're in the same room as it. You're safe as long as you're undetected.

Seek

Seek in DOORS

When Seek spawns, run for your life and just keep going through doors until you're in the clear.

During the encounter at the Dam, you must turn a set of valves while avoiding its attacks. (Multiple phases)