The Best Stands in A Bizarre Run - Tier List (Racing & PVP)

Breeze through the stages with the right Stand!

Written by
Published on
More A Bizarre Run Guides

Having a Stand is essential if you want to compete in A Bizarre Run, as they'll give you the powers you'll need to complete or simply survive each stage of the epic cross-country race. Some Stands are better at racing than PVP, but there will be times where you're forced to fight other players.

To help you find the best balance of speed and power, the tier list below will give you the overall ranking of every Stand (and non-Stand ability) in A Bizarre Run.

Some abilities, like Gyro's Spin power, are technically not "Stands" but are equipped in the same slot in this game, so they are included here.

  • S Tier
    • Sandman Sandman
    • Star Platinum Star Platinum
  • A Tier
    • D4C D4C
    • Spin Spin
    • Tusk Tusk
  • B Tier
    • Anubis Anubis
  • C Tier
    • Sun Sun
    • Pin Bomber Pin Bomber
  • D Tier
    • Mr. President Mr. President
    • Standless Standless

If you're going to reroll for one of the best Stands but aren't sure how, check out our guide on how to remove/reset Stands in A Bizarre Run for more information!

S Tier - Peak Power

The following Stands are the best choices for all aspects of the race, as they provide a good balance of speed and power.

Stand

Reason for Rating

Sandman

It has amazing speed that doesn't even need a horse, nor is it affected by your mount's stats.

It's fairly potent in a fight as well, though you really want to focus mainly on racing with this one.

Star Platinum

Time Skip is an amazing ability during the race, as it has a low cooldown and is essentially a free distance boost.

Strong combo potential in PVP, but takes a while to master.

A Tier - Great Alternatives

These Stands work well in both PVP and racing. They're generally only outclassed by the very top tier choices, and even then, they can compete with them if the user is good enough.

Stand

Reason for Rating

D4C

Easy to learn and particularly annoying to deal with, especially once you have clones out. Doesn't offer anything unique on horseback, but can overwhelm players in a fight.

Spin

Really good for PVP once fully mastered, as it offers strong melee and long-range abilities. Can be annoying on horseback too.

Tusk

Jack of all trades Stand. Features good combo potential, ranged options, and a decent heal.

While it isn't as oppressive as a mastered Spin, especially on horseback, it's a solid alternative.

B Tier - Good Stands

This tier is for Stands that are pretty good in specific use cases, but they are easily outclassed by others elsewhere.

Stand

Reason for Rating

Anubis

Excels in PVP and is very easy to use, but falls apart when fighting good ranged Stand users and only offers melee-range M1s on horseback.

C Tier - Usable Picks

The Stands in this tier are completely usable, though we recommend spinning for the higher tier ones if you still have rerolls to spare.

Stand

Reason for Rating

Sun

Decent ranged Stand for poking and AOE, but heavily outclassed by other alternatives and is generally awful in a straight fight.

Pin Bomber

A bit clunky to use, but it can potentially be extremely disruptive in both racing and duels. Can be really good if you're leading.

D Tier - Avoid

We don't recommend using the ones in this tier, as they lack any real benefits in both racing and combat.

Stand

Reason for Rating

Mr. President

Relies heavily on its "Room" ability, which is a pocket dimension with healing items. Unfortunately, people you trap in here can also heal from your own food items.

It doesn't offer much in the way of combos, so trapping other can easily backfire on you.

Standless

There's just no reason to be Standless.