Best Classes in 99 Nights in the Forest with Tier List and Guide
Learn which classes are worth it and which ones to avoid!
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There are plenty of classes to choose from in 99 Nights in the Forest, and it can be tough to figure out which ones are worth your hard-earned diamonds. To help you out, we've ranked all of the classes in the game based on their usefulness out in the deadly forest.
99 Nights in the Forest Class Tier List
Before we get into more detail, here's a tier list showing all of our rankings:
- S Tier
Lumberjack
Vampire
Cyborg
Necromancer
Witch
Gifting Elf
Fire Bandit
- A Tier
Fisherman
Blacksmith
Poison Master
Alien
Beastmaster
- B Tier
Pyromaniac
Zookeeper
Brawler
Chef
Assassin
Big Game Hunter
- C Tier
Cook
Ranger
Gambler
Grenadier
Nightcrawler
Gunslinger
- D Tier
Medic
Scavenger
Hunter
Support
Explorer
- F Tier
Camper
Base Defender
Snowman
Undead
Brute
Farmer
Berserker
Feaster
If you want to learn more about these rankings, read on to see how these classes landed in their respective tiers!
S Tier - The Best
The classes in this tier exhibit peak performance in combat and/or utility. If you're using one of these, you're undoubtedly going to have an easier time reaching 99 days and beyond.
Class | Price (Diamonds) | Reason for Rank |
|---|---|---|
Lumberjack | 70 | Crazy good wood production and virtually unlimited trees. Amazing in both early and late game. |
Vampire | 600 | Strong starting weapon and night buffs. Lifesteal at max level can help correct any mistakes while kiting enemies. |
Cyborg | 600 | Starts off with a powerful area of effect weapon and one of the best armors in the game. Really good at farming cultist strongholds and just combat in general. |
Necromancer | 600 | Incredibly strong summoner class. Takes a while to really get going, but once you have your army sorted, you're going to breeze through the nights. |
Witch | N/A | Costs 900 Candies and can only be acquired during the Halloween event. Extremely strong starting weapon with infinite ammo, and its area of effect can heal allies (including the user) |
Gifting Elf | N/A | Costs 900 Candy Canes and can only be acquired during the Christmas event. Can generate virtually infinite essential resources, including ammo, fuel, and bandages. |
Fire Bandit | 200 | Relatively cheap but extremely powerful class. Starts with a ranged weapon that has infinite ammo and can potentially stockpile Wildfire potions. |
A Tier - Pretty Good
The ones here are all pretty good, and in the right hands (or the right team), they can provide amazing utility or combat support. They are also relatively cheap alternatives to some of the best classes.
Class | Price (Diamonds) | Reason for Rank |
|---|---|---|
Fisherman | 50 | Completely focused on fishing, but can be an infinite source of food, healing items, and most importantly, scrap (which is normally finite). |
Blacksmith | 200 | Good for quick base building and scrap generation. Its passive utility more than makes up for its lack of combat bonuses. |
Poison Master | 200 | Starts with armor and a blowpipe, which has infinite ammo and decent damage over time. Potentially good area of effect if played well. |
Alien | 100 | Starts off with a decent gun that has infinite ammo. Conditional but quick sprint boost that lets you explore or escape enemies faster than other players. |
Beastmaster | 400 | Strong summoner class that takes a while to ramp up. Once you've maxed out on wolves, you can take down any threat within seconds. |
B Tier - Okay or Average
These classes aren't exactly bad, but they can still perform well under certain circumstances (e.g. you're a speedrunner or playing with a team). They have the potential to be good in the hands of a skilled player, but you aren't missing out if you decide to never buy any of them.
Class | Price (Diamonds) | Reason for Rank |
|---|---|---|
Pyromaniac | 600 | It has pretty good area of effect damage, but its flamethrower can very quickly burn through fuel, which is hard to come by (even with an oil drill built). |
Zookeeper | 70 | Basically an inferior Beastmaster. It's an okay summoner class, but there are better choices in this price range. |
Brawler | 100 | Pretty good melee fighter, but needs to loot at least a spear before it can really ramp up. Can be annoying if you keep finding guns in solo play. |
Chef | 150 | Can be a great food supplier in teams, but usefulness falls off slightly in solo play. It can also be hard to find ingredients for the best dishes. |
Assassin | 500 | Starts with a good ranged weapon and a reskinned spear, but its passives are unreliable. Heavily outclassed by others in the same price range. |
Big Game Hunter | 600 | Can ramp up over the course of a run, but still requires a lot of luck to get its passives unlocked. |
C Tier - Not so Great
The classes in this tier aren't necessarily terrible, but they are either 100% outclassed by similar classes in the upper tiers or rely too much on gimmicks that can fall off quickly.
Class | Price (Diamonds) | Reason for Rank |
|---|---|---|
Cook | 40 | Powercrept by the Chef. Its utility is mainly centered around cooking seasoned stews, which isn't even useful for more experienced players. |
Ranger | 70 | Good starting loadout, but its ammo saving perk (10% chance) is unreliable. Provides no real utility outside of that. |
Gambler | 55 | Completely RNG-dependent. Can potentially have the most disastrous streaks of bad luck while looting, and its ability is useless once the map has been fully explored. |
Grenadier | 100 | Good area of effect damage, but can very quickly run out of grenades and ways to restock them. |
Nightcrawler | 200 | Relatively weak starting weapon, and its passive buffs only work at night. |
Gunslinger | 600 | Wildly expensive class with a gimmicky weapon. Having limited ammo for its special gun means that players are less likely to actually use it in combat, which has negative synergy with its "upgrade on kill" effect. |
D Tier - Bad But Usable
While the classes in D Tier are generally bad, they can fill some very niche roles and can come in clutch while playing with a team. We still highly recommend spending your diamonds elsewhere.
Class | Price (Diamonds) | Reason for Rank |
|---|---|---|
Medic | 40 | Its only utility is its improved revive (faster and better healing), which isn't particularly useful unless your teammates keep dying. Completely useless in solo play. |
Scavenger | 25 | Its bonus sack space and chest opening speed are negligible buffs, but the small chance to get scrap as a bonus drop can actually be somewhat helpful as it's a finite resource. |
Hunter | 40 | Its increased meat and pelt drop rate can actually come in handy once you have a Biofuel Processor. It's also decent if you're playing with a Big Game Hunter user. |
Support | 45 | Its "Bond" mechanic can potentially be a hindrance if your bondmate is careless, as you could die from absorbing damage. It's also useless in solo play. |
Explorer | 80 | Can save some time if you're speedrunning, but its perks are massively overrated. Its best perk is the speed boost, which can only work if you still have fog to clear. |
F Tier - Very Bad
The classes in the bottom tier are completely outclassed by all the other choices, as their abilities don't have much utility or, in some cases, can actually be a hindrance to either yourself or your team.
Class | Price (Diamonds) | Reason for Rank |
|---|---|---|
Camper | 10 | Negligible perks and awful starting items. You may as well save the 10 diamonds for an actual class. |
Base Defender | 40 | Its free defense blueprints will inevitably break, and there is no guarantee that you can even find new ones throughout a run. |
Snowman | 100 | Alien heavily outclasses it at the same price. While its Snowball Cannon has infinite ammo, the weapon itself is mediocre because its projectiles have an unusual trajectory. |
Undead | 100 | This class requires you to die regularly to gain passive buffs, which is counterintuitive in a survival game. It's also entirely useless in solo play. |
Brute | 50 | Brute is really only useful for absolute beginners, as it expects you to take damage regularly (which you should ideally be avoiding). |
Farmer | 80 | Only useful if you consistently tend to your farm plots. Plenty of classes with better utility at this price range. |
Berserker | 100 | Another class that expects you to be taking damage regularly. Its perks require you to stay at a risky amount of health, which can lead to a swift and untimely death. |
Feaster | 150 | Feaster will needlessly burn through food supplies, and it's way too expensive for what it can do. |