Fisch: Enchantments Tier List

Enchant your rods with the best bonuses!

Fisch
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Enchantments are a key mechanic in Fisch, as they can passively buff (or sometimes debuff) your rods and allow you to reach peak efficiency. While they don't provide any flashy VFX, the varied bonuses they give can make certain rods usable or straight up overpowered.

To help you figure out which ones to go for, we've compiled a handy tier list ranking all of them from the best to the worst. Keep in mind that some enchantments have very good niche uses, so even if something is ranked at the middle of the pack, there may be specific cases where they are insanely good.

The tier list below excludes the Sovereign Enchantments, as they would all fall into a top tier of their own by default. Instead, we have a dedicated section explaining their bonuses further below.

  • S Tier
    • Mystical Mystical
    • Santa Santa
    • Greed Greed
    • Valentine's Valentine's
    • Peppermint Peppermint
    • Cryogenic Cryogenic
    • Gingerbread Gingerbread
    • Anomalous Anomalous
  • A Tier
    • Sea Prince Sea Prince
    • Blessed Song Blessed Song
    • Immortal Immortal
    • Clever Clever
    • Wise Wise
    • Ferocious Ferocious
    • Sea Overlord Sea Overlord
    • Spooky Spooky
    • Eerie Eerie
    • Hasty Hasty
    • Herculean Herculean
    • Divine Divine
  • B Tier
    • Abyssal Abyssal
    • Quality Quality
    • Flashline Flashline
    • Swift Swift
    • Momentum Momentum
    • Tryhard Tryhard
    • Chaotic Chaotic
    • Rage Rage
    • Sea King Sea King
    • Blessed Blessed
    • Frightful Frightful
    • Scavenger Scavenger
    • Piercing Piercing
    • Insight Insight
    • Merry Merry
    • Quantum Quantum
    • Hunter Hunter
    • Overclocked Overclocked
    • Vicious Vicious
    • Storming Storming
  • C Tier
    • Wormhole Wormhole
    • Controlled Controlled
    • Tenacity Tenacity
    • Glittered Glittered
    • Chronos Chronos
    • Cupid Cupid
    • Sacrificial Sacrificial
    • Invincible Invincible
    • Fractured Fractured
    • Breezed Breezed
    • Ghastly Ghastly
    • Lucky Lucky
  • D Tier
    • Noir Noir
    • Steady Steady
    • Resilient Resilient
    • Mutated Mutated
    • Scrapper Scrapper
    • Putrid Putrid
    • Pharaoh's Curse Pharaoh's Curse
    • Weak Weak
    • Unbreakable Unbreakable
    • Wobbly Wobbly
    • Restricted Restricted

Sovereign Enchants

These enchantments require extremely rare Sovereign Relics and have specific prerequisites to actually use. They are really powerful and belong on a tier of their own, and they are best paired with specific affixes (also a unique mechanic for these enchantments). Here's a list of all the Sovereign Enchantments:

Sovereign Enchantment

Bonuses

Glimmering Crown

10% bonus chance for Shiny or Sparkling fish and +20% chance for all mutations

Immortal Might

+90% Luck, +35% Progress Speed, and +30% Lure Speed

Magnitude Might

+35% Resilience, +25% Fish Weight, and +0.25 Control

Menacing Spirit

+30% chance to stab per fish movement, +20% Progress Speed, and +7 Disturbance

Propensity Spirit

+15% chance to freeze a lured fish, +15% chance to catch duplicate fish with the Sovereign mutation, and 35% chance to stab a fish every 0.8 seconds

Starforged Spirit

+65% Fish Weight, +15% Resilience, and +5% Forced Progress Speed

Steady Crown

+25% Resilience, +25% Progress Speed, and +0.1 Control

Stonewake Crown

+35% Resilience, +20% Fish Weight, and reduces fish movement

Swift Might

+55% Lure Speed, +50% Progress Speed, and +10% Forced Progress Speed

S Tier - Overall Great

The following enchantments are generally great and widely used by a lot of grinders, especially those who are near or already at the endgame grinds.

Enchantment

Bonuses

Reason for Rank

Mystical

+25% Luck, +45% Resilience, +15% Lure Speed, and +10% Progress Speed

Generally just a really good enchantment to have on most rods in the game

Santa

30% chance to give varying Christmas-themed mutations (5 to 8.5x value), +30% Progress Speed, and +30% Fish Size

Another overall great enchantment to have for most rods

Greed

-30% Lure Speed, -5% Progress Speed, and +50% Fish Weight

Great for moneymaking, especially if your rod can cancel out its debuffs

Valentine's

45% chance to give Valentine's Day-themed mutations, +30% Progress Speed, and +10% Resilience

Almost as good as Santa, and just great overall

Peppermint

10% chance to get the Peppermint mutation, +40% chance to stab a fish per movement, and +25% Luck

A really good source of stab for rods that don't have it

Cryogenic

20% chance to freeze a fish within the first second

Can be amazing when used on certain late game fish

Gingerbread

10% chance to give the Gingerbread mutation, +40% Fish Size, and +10% Progress Speed

Pretty good enchantment for pumping up size, especially with other stackable bonuses

Anomalous

20% chance to catch duplicate fish with the Anomalous mutation

Particularly good when paired with a Lucid Rod for higher duplication chance

A Tier - Great Alternatives

These enchantments are also pretty good, and they only miss out on the top spot as they are typically seen as more situational choices or supplemental to other great ones.

Enchantment

Bonuses

Reason for Rank

Sea Prince

+15% Fish Weight

Great for pumping up size, especially when paired with other size increasers

Blessed Song

+20% True Progress Speed and +20% Progress Speed

Really good when stacked with other progress speed bonuses, or with powerful secondary enchantments

Immortal

+75% Luck and +30% Progress Speed

Can be particularly good for moneymaking

Clever

Grants x2.25 XP from all catches

Really good for level grinding, and it stacks with XP bonus rods

Wise

Grants x1.2 XP from all catches

Lower bonus than Clever, but it can stack on top of it

Ferocious

+4 Disturbance

Great for players who are trying to maximize their Disturbance

Sea Overlord

+40% Fish Weight

Can be great with certain rods that already have good bonuses on other stats (e.g. mutation chance)

Spooky

+10% chance to give the Spooky mutation, +30% chance to stab a fish per movement, and +0.1 Control

Pairs well with the Peppermint enchantment, especially on rods that don't already have stab mechanics

Eerie

+10% chance to give the Eerie mutation, +10% Fish Size, and +10% Progress Speed

Really good secondary, especially for rods that don't innately grant mutations

Hasty

+55% Lure Speed

Just a good enchantment in general

Herculean

+25,000 Max Kg, +10% Progress Speed, and +0.2 Control

Really good for certain rods, especially those with low control

Divine

+50% Luck, +25% Lure Speed, and +20% Resilience

Great luck boost and some decent bonuses alongside it

B Tier - Good

The enchantments in B Tier are not bad at all, they are just generally more situational than the others on the upper tiers. They're still good, so don't write them off just because they showed up in the middle of this tier list!

Enchantment

Bonuses

Reason for Rank

Abyssal

20% chance to give the Abyssal mutation, 80% chance to grant +30% Fish Weight, and 20% chance to give -40% Fish Weight

Can be good for moneymaking, despite the potential debuff

Quality

+20% Luck, +20% Lure Speed, +10% Resilience, and +5% Progress Speed

Can be great overall, but it's a significant notch below Mystical

Flashline

75% chance to grant +15% Progress Speed and 25% chance to grant +100% Progress Speed

This can counter slow Progress Speed

Swift

+30% Lure Speed and +10% Progress Speed

A decent boost for slow rods

Momentum

For every perfect catch: +2% Lure Speed, Resilience, and Progress Speed. Regular catches will reduce these bonuses by 4%. Bonuses cap at 40%

A good enchantment if you're consistent, and ideally with a rod that's easier to control

Tryhard

+50,000 Max Kg, +30% Progress Speed, and -0.1 Control

Can be a great buff to rods with high control, especially when also paired with enchantments that counter its negative effect

Chaotic

15% chance to stab per fish movement, and a 12% chance to give the Chaotic mutation

Decent source of stab, and a small chance to pump up the value of fish

Rage

-50% Luck, -20% Resilience, and 25% chance to stab per fish movement

Also a decent source of stab if your rod can counter the negative luck

Sea King

+30% Fish Weight

Pretty good for moneymaking, especially with rods that have their own mutation buffs

Blessed

+5% Lure Speed, +5% Progress Speed, and +5% chance to catch Shiny or Sparkling fish

Great for those who are trying to catch Shiny or Sparkling fish

Frightful

10% chance to give the Frightful mutation, +50% Progress Speed, and -20% Resilience

An okay primary enchantment for some rods

Scavenger

3x chance to catch Enchant Relics, Treasure Maps, Threads, and Nukes. +1.75x chance for Exalted Relics and +1.5x chance for Atomic Nukes.

Amazing in its specific niche when paired with certain rods (e.g. Sunken Rod), but not too useful outside of that

Piercing

30% chance to stab per fish movement and +15% Progress Speed

Decent source of stab and Progress Speed

Insight

30% chance to give the Purified mutation, +30% Lure Speed, and x1.5 XP from all catches

Good XP booster, especially for slower rods

Merry

10% chance to give the Merry mutation, +35% Progress Speed, and +35% Lure Speed

Decent Progress Speed and Lure Speed modifier with a small mutation chance

Quantum

25% chance to give the Subspace mutation, with an additional +10% chance on Perfect Cast. +15% Resilience

Decent moneymaking enchantment, especially with rods that are already good on their own

Hunter

+2 Disturbance

Decent Disturbance buff, though obviously a notch down from Ferocious

Overclocked

+5% Forced Progress Speed

Good when catching Progress Locked fish, and often paired with other higher tier enchantments

Vicious

+1 Disturbance and +10% Progress Speed

Okay Disturbance buff with a slight Progress Speed boost

Storming

+50% Luck, +25% Lure Speed, and 25% chance to give the Electric mutation. These buffs are massively pumped up during Rain (x2) and Stormy (x2.5).

Particularly great on rods that have low luck, even when ignoring the weather-specific buffs

C Tier - Just Okay

These ones aren't necessarily bad, but they're often outclassed or have to be paired with certain enchantments/rods to be valuable. Again, don't write them off, as they can be really good in very specific combos/uses.

Enchantment

Bonuses

Reason for Rank

Wormhole

80% chance to catch fish from random locations. Also grants a small chance to apply location-specific natural mutations.

Can be useful for players who still haven't completed the Bestiary, but absolutely awful for anything else

Controlled

+0.15 Control

Really good for rods with negative control (e.g. Tryhard Rod), not much useful elsewhere

Tenacity

+20% Progress Speed for every snapped reel

You can stack Progress Speed to ridiculous lengths, but this has extremely specific use cases

Glittered

3% chance to catch a Shiny or Sparkling fish

Can be good for Shiny or Sparkling hunters, but there are better options for this

Chronos

50% chance to freeze a fish every 2.5 seconds

May be good with specific rods and while trying to catch certain fish, and is typically paired with Cryogenic

Cupid

10% chance to give the Sweet mutation, +30% Progress Speed, and +25% Lure Speed

Often plays second fiddle to Valentine's, but it isn't bad

Sacrificial

Sacrifices health for a chance to give the Sanguine mutation

May be good with certain rods, but there are much better alternatives for mutations

Invincible

Allows for infinite Max Kg and grants you access to fishing in certain locations

Not much utility, but it's required for rods like the Duskwire (which has a hilariously negative Max Kg stat)

Fractured

+50% Progress Speed and -0.1 Control

Niche enchantment for high control rods

Breezed

+50% Luck, +20% Lure Speed, and +10% Progress Speed. Bonuses are doubled when it's Windy

Can be a decent luck booster for some rods

Ghastly

100% chance to give the Translucent mutation, and 10% chance to catch duplicates

Can be good when paired with the Lucid Rod, though Anomalous is usually more favored

Lucky

+50% chance for mutations, +25% Luck, and +15% Lure Speed

Decent luck booster, but doesn't have much else going for it

D Tier - Meh

Finally, these enchantments aren't really good, though there may be situations where you have to use these enchantments for a bit. For the most part, you'll want to avoid these for general use.

Enchantment

Bonuses

Reason for Rank

Noir

100% chance to give either the Albino or Darkened mutation, and +20% Fish Size

Not particularly good, but it can potentially be a decent moneymaking enchantment if you have nothing else

Steady

+20% Progress Speed and +0.05 Control

It's not too bad, but it's not the most exciting enchantment out there as it's mainly just extra Progress Speed

Resilient

+35% Resilience and +10% Size Boost

Okay for low resilience rods, not much utility outside of that

Mutated

+90% Mutation chance

Not good, but can shine in very specific situations (e.g. quests where you need to catch fish with natural mutations)

Scrapper

60% chance to not consume any bait

May be useful in specific scenarios where you have to use incredibly rare bait

Putrid

2% chance to give the Putrid mutation and -10% Luck

Just straight up awful, but there are specific uses for Putrid stuff (e.g. Dead Man's Rod)

Pharaoh's Curse

25% chance to give the Sandy mutation

Sandy just isn't a good mutation, and the chance to get it is already low

Weak

-10% Max Kg

Reduces max weight

Unbreakable

+10,000 Max Kg and +0.1 Control

May be good for certain rods, but there are much better alternatives

Wobbly

-0.05 Control

Reduces control

Restricted

Blocks enchantments, mutations, etc. Also stops you from fishing in specific locations.

It's technically an enchantment, but it's mainly just a way to lock you out from using certain rods until you finish their quest.